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Case Study:

GAME Retail

GAME Learning Zone led to an astounding 94.3% increase in average basket size. Get your head in the game!

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GAME Learning Zone LMS dashboard in dark mode showing dashboard widgets and GAME branding

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Company Information

GAME logo

Founded

1991

Industry

Gaming Retail

Employees

1,900+

Headquarters

Basingstoke, UK

Locations

250+

Parent Company

Frasers Group

Introduction

GAME is the leading retailer of video games in the UK. They operate more than 250 stores and employ more than 1,900 staff.

In the face of intensifying competition from online retailers in 2016, they needed to equip their sales teams with the skills required for success.

To meet this challenge head-on, GAME sought to create a dynamic learning and communication platform, driven by gamification. This quest led them to discover Growth Engineering LMS.

GAME LMS Awards and Badges reporting screens with charts and achievement badges

Platform Goals

1. Engagement

GAME needed a solution that would excite and delight their audience of passionate game-loving employees through gamification.

2. Social

In pursuit of a vibrant learning culture, GAME sought a social learning platform that could facilitate discussions and knowledge sharing.

3. Customer Service

This new platform would need to elevate employees' customer service skills, to boost sales and improve GAME's bottom line.

The Solution

In order to meet these needs, GAME teamed up with Growth Engineering. Together, they created 'GAME Learning Zone', the ultimate gamified learning management system. This was the perfect solution for GAME's audience.

The platform offered the following features:

Badges, XP, Leaderboards
Streaks, Scorecards, Battles
Social Learning
Deep Customisation
Content Library
Mobile Learning
Reporting Suite
& Much More
GAME Content Library page showing content items and categories in dark mode
Craig Mills

"We're GAME. Growth Engineering LMS was the best gamified LMS… We clicked straight away."

Craig Mills

GAME Learning Manager, GAME Retail

The Approach

GAME sought to improve their employees' customer service and sales skills through dynamic eLearning units, delivered through a gamified and social learning environment. The following features proved to be particularly effective:

Gamification

Badges & XP

Exploring GAME Learning Zone unlocked Badges, XP and other compelling digital rewards for learners.

Leaderboards

Collecting XP helped learners to climb up the platform Leaderboards and claim bragging rights.

Levels

Earning XP also led to learners 'levelling up' and earning access to new sets of training content.

Social Learning

Social Feed

GAME's learners communicated with one another through discussion forums and social feeds.

Live Chat

Learners also used instant messaging within the platform to facilitate effortless knowledge sharing.

Experts

For tougher questions, learners headed to the 'Experts Area' to track down a subject matter expert.

The Results

GAME Learning Zone emerged as an irresistible asset for learners at GAME. It went on to play a pivotal role in surpassing both learning objectives and organisational goals.

In the first three months post-launch, GAME's 3,600 learners logged in more than 40,500 times. That's more than 11x per learner!

0%

increase in average basket size

0%

increase in staff praise

0%

increase in feedback responses

0%

content completion rate

Craig Mills

"I've been supported all the way by Growth Engineering. The platform continues to grow and is now spread across every area of our business."

Craig Mills

GAME Learning Manager, GAME Retail

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